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I have the impression that some people treat reviewers and bloggers as people who don't buy games. I don't know about others, but I spend no more than I should. The hobby has been going on uninterruptedly since the turn of the 1980s and 1990s, despite the passage of years I never broke up with him. At the same time, I have tried to rationally buy games all these years and although my library of box versions is quite extensive, I am satisfied with most of my productions. But not at all.
I think that a game review is of the greatest value if your taste coincides with the taste of the person describing the title. That is why I practically never suggest average ratings on Metacritic services, I care much more about the opinion of friends who like the same games as me. But this does not always mean accurate purchase – just a recent example. Kamil Świtalski from Antyweb got hooked in Dragon Quest XI on Nintendo Switch and every time I asked him about this title, he was like that. We have a similar taste, we like the same games – especially when it comes to jRPG. And yet after trying the 10-hour demo of the game I did not decide on my own copy and I am glad that I had the opportunity to check the DQ before buying. Otherwise I would put in 200 zlotys. The problem is that there are situations when, despite the initial delight, the purchase is not so great, because in the end I do not finish the game.

See also: Nintendo Switch – review after two years

Reasons I don't end games

Have the person who finished all purchased games raise their hand. I may be wrong, but I don't think there are too many. Of course, I know hardcore people (usually focusing on trophies and gamerscore) who are able to tire out any title. I do not belong to them, I also try to respect my time and not spend it on something that I do not like. And games are supposed to be pleasure, not duty. That is why it happens that the title lands on the shelf – sometimes in the middle of the adventure, sometimes later, and sometimes earlier.

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There are of course many reasons as well as many virtual worlds, heroes and stories. Delighted Xenoblade Chronicles 2 on Nintendo Switch, without much thought, on the day of release I bought Xenoblade Chronicles 2: Torna – The Golden Country, which is a stand-alone add-on to the game. The story is a prequel, i.e. a story focused on events before the main plot of the basic version – further explaining one of its key characters. After 16 hours I put the game on the shelf, and I think I'm in the second half. I put it down shortly after buying and a few days ago I tried to come back, somehow pushed the story forward, but again I banged my head on the wall, which I do not want to pierce. Well, the developers said that a fantastic idea would be to force the player to complete side missions, most of which are typical "bring, bring, sweep". Why compulsory? Because to get to the rest of the story you need to get a higher "community level", and this is only possible by completing missions commissioned by the inhabitants. So to get to know the main topic I will be using YouTube and I am sorry that I will not add to the list of included games.

This is one example. I also bounce back from games for other reasons. The mechanics can be fantastic, but when the plot lapses, the board often lands on the shelf. I'm not a fan of games where I turn off completely and tap only thoughtlessly on the buttons, because later I don't remember anything about it. Something like a cool party, after which you have holes in your head. Kind of cool, but it has brought nothing to your life. On the contrary – I also often have problems – a fantastic story, great heroes, but everything else sucks. And although I really want to know the story, if the production is unplayable – I quit.

It is also worth remembering that the assessment of individual elements that make up the game is often a strongly individual matter. Fact, there are productions that mechanics cannot be defended by anyone, but even in the case of FPS I often come across the opinion that "shooting fun", and when I turn it on myself, I have the impression that it is some kind of joke. It happened that the reviewer called the shooter too chaotic, and I had a fantastic time and thought that such mechanics are excellent for this game. Let another example be the Bayonetta series, which I love, and I know a lot of people pushed away by kitsch and trash stories about the black-haired witch.

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It also happened that I got into the so-called "hype train" and knowing that the game is not for me – I bought it anyway. Because everyone was buying, because for months nobody had talked about anything else and I wanted to be part of the event called the premiere. And because I don't sell box games, this naivety cost me a lot.

This does not mean, of course, that it's not worth trying new things. Sitting all the time in well-known genres and not absorbing new ones is a dead end, through which you will miss a lot of great games. I bought Ultitled Goose Game yesterday, although I don't like turkeys and I'm not a fan of stealth. And what? I'm having a great time wondering how it happened that I spent 80 zlotys on a goose game, which sneaks a slipper for a guy drinking tea by the pool.

Is it worth giving games a second chance?

On the one hand, yes, because it is cool to finally tick off the production as completed and maybe the first feeling of "rejection" was wrong – I've had so many times. On the other hand, there are so many great games on the market that if you don't enjoy it, it's not worth wasting time on it. And approach the subject as a meal – if you do not like something, put the rest away or having a tear in your eyes clean the plate? My former friend used to say "better to get sick than to waste", and I still do not understand this approach. And for food and games.

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